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    <title>Gamification | Fiona MacNeill | Macknowlogist</title>
    <link>https://macknowlogist.co.uk/tags/gamification/</link>
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    <description>Gamification</description>
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      <title>Gamification</title>
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      <title>[Talk] Gamification in Higher Education</title>
      <link>https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/</link>
      <pubDate>Wed, 09 Mar 2016 00:00:00 +0000</pubDate>
      <guid>https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/</guid>
      <description>&lt;h2 id=&#34;references-and-resources&#34;&gt;References and resources&lt;/h2&gt;
&lt;h1 id=&#34;games-and-gamification-for-learning-and-elearning&#34;&gt;Games and Gamification for Learning and eLearning&lt;/h1&gt;
&lt;p&gt;Talk given at the Brighton Gamification Meetup on the 9th of March, 2016. 
&lt;/p&gt;
&lt;h2 id=&#34;slide-1&#34;&gt;Slide 1&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
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          &lt;img alt=&#34;Slide 1 - title slide showing a awele board game&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.001-qd8rti-300x225_hu_573bb2b9b4d3e4a0.webp 300w&#34;
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  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image source:&lt;/strong&gt; image of Awele board game by rkit on &lt;a href=&#34;https://pixabay.com/en/awele-board-game-game-board-play-1007635/&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Pixabay (image link)&lt;/a&gt;. CC0 Public domain.&lt;/p&gt;
&lt;h2 id=&#34;slide-2&#34;&gt;Slide 2&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
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          &lt;img alt=&#34;Slide 2 - Educause and NMC Horizon report 2016 image of the report cover&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.002-1a676na-300x225_hu_f5d8e377971f69b7.webp 300w&#34;
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  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image source:&lt;/strong&gt; @NMCorg on Twitter. Original Tweet embedded below. Visit the Educause site for archived NMC reports. Reports referenced in presentation: Johnson, L., Adams Becker, S., Cummins, M., Estrada, V., Freeman, A., and Hall, C. (2016). _NMC Horizon Report: 2016 Higher Education Edition. _Austin, Texas: The New Media Consortium. 2015, 2014, 2013, 2012.&lt;/p&gt;
&lt;p&gt;Linden Research, Inc. (2016). Second Life [Computer software]. Retrieved from 
&lt;/p&gt;
&lt;h2 id=&#34;slide-3&#34;&gt;Slide 3&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
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          &lt;img alt=&#34;Slide 3 - empty lecture hall with the heading &amp;rsquo;lectures&amp;rsquo;&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.003-1jzjpaa-300x225_hu_38f49928b089804e.webp 300w&#34;
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  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;Image source: image of auditorium by 
. CC0 Public domain.&lt;/p&gt;
&lt;p&gt;Kahoot. (2016). Kahoot [Computer software]. Retrieved from 
.&lt;/p&gt;
&lt;p&gt;Poll Everywhere. (2016). Poll Everywhere [Computer software]. Retrieved from 
&lt;/p&gt;
&lt;p&gt;Nearpod. (2016). Nearpod [Computer software]. Retrieved from 
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Additional related links:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;
. 
.&lt;/p&gt;
&lt;p&gt;
. Special thanks to Santanu Vasant for sharing these resources.&lt;/p&gt;
&lt;p&gt;Moscrop, C. (2015). Improving student engagement in lectures through the use of free mobile applications. &lt;em&gt;Proceedings of the 7th International Conference on Education and New Learning Technologies, Barcelona, Spain&lt;/em&gt; (EDULEAN15). Retrieved from 
&lt;/p&gt;
&lt;h3 id=&#34;text-message-gamified-quiz-system-slide&#34;&gt;Text message gamified quiz system slide&lt;/h3&gt;
&lt;p&gt;Reimers, S. (2015). Text message gamified quiz system [Computer software]. 
 (Dept. of Psychology, City University London)&lt;/p&gt;
&lt;h2 id=&#34;slide-5&#34;&gt;Slide 5&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
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          &lt;img alt=&#34;Slide 5 - Simulation and problem based learning with a resusitation doll shown&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.005-2mhgpwx-300x225_hu_9ce82cc3ee0c68b1.webp 300w&#34;
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               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;&amp;ldquo;
” by 
 is licensed under 
&lt;/p&gt;
&lt;p&gt;BBC (2011, December 11). The apprentice used by Brighton students. &lt;em&gt;BBC Sussex&lt;/em&gt;. Retrieved from 
&lt;/p&gt;
&lt;p&gt;Clouston, T., Westcott, L., &amp;amp; Whitcombe, S. W. (Eds.). (2010). &lt;em&gt;Problem based learning in health and social care&lt;/em&gt;. United Kingdom: Wiley-Blackwell (an imprint of John Wiley &amp;amp; Sons Ltd).&lt;/p&gt;
&lt;p&gt;Schild, E. O., &amp;amp; Boocock, S. S. (Eds.). (1968). &lt;em&gt;Simulation games in learning&lt;/em&gt;. Retrieved from 
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
 about Coventry University&amp;rsquo;s Disruptive Media Learning Lab.&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;Sadlo, G. (2014). Creating interactive multi-media Problem-Based Learning cases to enhance student cognition. &lt;em&gt;Evolving experiences: Articles from the learning and teaching conference: 2013&lt;/em&gt;. 36-47.&lt;/p&gt;
&lt;p&gt;Willmer, M., Stanley, H., &amp;amp; Cheales, C. (2014). The Apprentice – you’re hired!. &lt;em&gt;Evolving experiences: Articles from the learning and teaching conference: 2013&lt;/em&gt;. 68-75.&lt;/p&gt;
&lt;h2 id=&#34;slide-6&#34;&gt;Slide 6&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
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          &lt;img alt=&#34;Slide 6 - Incentivise and motivate in online environments, a person is teaching online in an office environment&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.006-23pzdxz-300x225_hu_cf99e10b8b5f113e.webp 300w&#34;
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               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;Csikszentmihalyi, M. (1990). &lt;em&gt;Flow: The psychology of optimal experience&lt;/em&gt;. New York: HarperCollins Publishers.&lt;/p&gt;
&lt;p&gt;De Freitas, S. (2006). &lt;em&gt;Learning in Immersive worlds A review of game-based learning prepared for the JISC e-learning Programme learning in Immersive worlds: A review of game-based learning&lt;/em&gt;. Retrieved from 
&lt;/p&gt;
&lt;p&gt;FutureLearn. (2016, April 18). &lt;em&gt;Introduction to forensic science&lt;/em&gt;. Retrieved March 7, 2016, from 
&lt;/p&gt;
&lt;p&gt;Kapp, K. M. (2012). &lt;em&gt;The gamification of learning and instruction: Game-based methods and strategies for training and education&lt;/em&gt;. San Francisco, CA: Wiley, John &amp;amp; Sons.&lt;/p&gt;
&lt;p&gt;Macdonald, K. (2014, January 6). CSI Scotland: Learning lessons from an online murder mystery. &lt;em&gt;BBC Glasgow &amp;amp; West Scotland&lt;/em&gt;. Retrieved from 
&lt;/p&gt;
&lt;p&gt;Williamson Shaffer, D., Squire, K. R., Halverson, R., &amp;amp; Gee, J. P. (2005). Video Games and the Future of Learning. &lt;em&gt;Phi Delta Kappan, 87&lt;/em&gt;(02), 104-111. Retrieved from 
&lt;/p&gt;
&lt;p&gt;Whitton, N. (2016, February 22). &lt;em&gt;The importance of play: What universities can learn from preschools&lt;/em&gt;. Retrieved March 7, 2016, from [https://theconversation.com/the-importance-of-play-what-universities-can-learn-from-preschools-53007] (
)&lt;/p&gt;
&lt;h3 id=&#34;librarygame-slide&#34;&gt;Librarygame slide&lt;/h3&gt;
&lt;p&gt;Gamification for public and academic libraries. (2015). Retrieved March 7, 2016, from 
&lt;/p&gt;
&lt;p&gt;Lemontree - university of Huddersfield. Retrieved March 7, 2016, from 
&lt;/p&gt;
&lt;p&gt;OpenTree. (2016). Retrieved March 7, 2016, from 
&lt;/p&gt;
&lt;p&gt;Tay, A., &amp;amp; profile, V. my complete. (2009). &lt;em&gt;Musings about librarianship&lt;/em&gt;. Retrieved March 7, 2016, from 
&lt;/p&gt;
&lt;h2 id=&#34;slide-7&#34;&gt;Slide 7&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
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          &lt;img alt=&#34;Slide 7 - Learning analytics and personalised learning with a decorative image of a laptop with a dashboard shown on screen with a projector remote next to it&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.007-1pob641-300x225_hu_d77e082ea7ef2d42.webp 300w&#34;
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               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image source:&lt;/strong&gt; 
. CC0 Public domain.&lt;/p&gt;
&lt;p&gt;McGonigal, J. (2012). &lt;em&gt;Reality is Broken: Why Games Make Us Better and How They Can Change the World&lt;/em&gt;. London: Vintage.&lt;/p&gt;
&lt;p&gt;Sclater, N. (2015, April 29). &lt;em&gt;What do students want from a learning analytics app?&lt;/em&gt;. Retrieved March 8, 2016, from 
&lt;/p&gt;
&lt;p&gt;Chou, Y.-K. (2015). &lt;em&gt;Actionable Gamification: Beyond points, badges and Leaderboards&lt;/em&gt;. United States: Createspace Independent Publishing Platform.&lt;/p&gt;
&lt;h3 id=&#34;wireframes-slide&#34;&gt;Wireframes slide&lt;/h3&gt;
&lt;p&gt;McGonigal, J. (2012). &lt;em&gt;Reality is Broken: Why Games Make Us Better and How They Can Change the World&lt;/em&gt;. London: Vintage.&lt;/p&gt;
&lt;p&gt;Sclater, N. (2015, April 29). &lt;em&gt;What do students want from a learning analytics app?&lt;/em&gt;. Retrieved March 8, 2016, from 
&lt;/p&gt;
&lt;p&gt;Chou, Y.-K. (2015). &lt;em&gt;Actionable Gamification: Beyond points, badges and Leaderboards&lt;/em&gt;. United States: Createspace Independent Publishing Platform.&lt;/p&gt;
&lt;h2 id=&#34;slide-8&#34;&gt;Slide 8&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
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          &lt;img alt=&#34;Slide 8 - Low tech and no tech&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.008-pjxa4v-300x225_hu_f502aad7aa5027ae.webp 300w&#34;
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  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image source:&lt;/strong&gt; 
. CC0 Public domain.&lt;/p&gt;
&lt;p&gt;Using gamification elements with careful planning but not necessarily with lots of technology involved (referred to the work of Hannah Frith).&lt;/p&gt;
&lt;p&gt;Gordon, N., Brayshaw, M., &amp;amp; Grey, S. (2013). Maximising gain for minimal pain: Utilising natural game mechanics. &lt;em&gt;Innovation in Teaching and Learning in Information and Computer Sciences&lt;/em&gt;, &lt;em&gt;12&lt;/em&gt;(1), 27–38. doi:10.11120/ital.2013.00004 Available at: 
&lt;/p&gt;
&lt;h2 id=&#34;slide-9&#34;&gt;Slide 9&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
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          &lt;img alt=&#34;Slide 9 - Cost of time, four international time clocks are shown&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.009-13qlb8o-300x225_hu_81b8325ce2832039.webp 300w&#34;
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               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image source:&lt;/strong&gt; 
. CC0 Public domain.&lt;/p&gt;
&lt;p&gt;Scramboo. (2016). Playmaker [Computer software].&lt;/p&gt;
&lt;p&gt;Actionbound. (2016). Actionbound [Computer software].&lt;/p&gt;
&lt;h2 id=&#34;slide-10&#34;&gt;Slide 10&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
    &lt;div class=&#34;w-full&#34; &gt;
          &lt;img alt=&#34;Slide 10 - differing motivation, sew on girl scout badges are shown&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.010-2mloryc-300x225_hu_b0dc8f23292e671a.webp 300w&#34;
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               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image source:&lt;/strong&gt;
&amp;ldquo;
” by Elizabeth Godspeed licensed under 
&lt;/p&gt;
&lt;p&gt;Computer Gamification and instruction - university of hull. (2015, October 19). Retrieved March 9, 2016, from 
&lt;/p&gt;
&lt;p&gt;Welcome to the serious games institute. (2016, July 21). Retrieved March 9, 2016, from 
&lt;/p&gt;
&lt;h2 id=&#34;slide-11&#34;&gt;Slide 11&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
    &lt;div class=&#34;w-full&#34; &gt;
          &lt;img alt=&#34;Slide 11 - Conclusion&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.011-26c3gf1-300x225_hu_fae91d134ff992fb.webp 300w&#34;
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  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;h2 id=&#34;plug&#34;&gt;Plug&lt;/h2&gt;
&lt;p&gt;Playful Learning Conference, Manchester, 13-15 July, 2016 
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;h3 id=&#34;other-links-of-interest&#34;&gt;Other links of interest:&lt;/h3&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;European Conference on Games Based Learning 6-7th October 2016, Paisley, Scotland.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>Re-Blog: Reflections on using Rise to support conference-based gamification</title>
      <link>https://macknowlogist.co.uk/blog/2015/10/reflections-on-using-rise-to-support-conference-based-gamification/</link>
      <pubDate>Sat, 24 Oct 2015 00:00:00 +0000</pubDate>
      <guid>https://macknowlogist.co.uk/blog/2015/10/reflections-on-using-rise-to-support-conference-based-gamification/</guid>
      <description>&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
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          &lt;img alt=&#34;Screenshot of the Rise Leaderboard for the UCISA Digital Capabilities event with selfie categories, @mentions, Tweets and Retweets&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2015/10/reflections-on-using-rise-to-support-conference-based-gamification/images/leaderboard-cropped-wyurxo-2c7tdjp_hu_ee1e7e757763e6.webp 320w, https://macknowlogist.co.uk/blog/2015/10/reflections-on-using-rise-to-support-conference-based-gamification/images/leaderboard-cropped-wyurxo-2c7tdjp_hu_3eafabfc5fc29173.webp 480w, https://macknowlogist.co.uk/blog/2015/10/reflections-on-using-rise-to-support-conference-based-gamification/images/leaderboard-cropped-wyurxo-2c7tdjp_hu_c7b6a985707000a1.webp 700w&#34;
               sizes=&#34;(max-width: 480px) 100vw, (max-width: 768px) 90vw, (max-width: 1024px) 80vw, 760px&#34;
               src=&#34;https://macknowlogist.co.uk/blog/2015/10/reflections-on-using-rise-to-support-conference-based-gamification/images/leaderboard-cropped-wyurxo-2c7tdjp_hu_ee1e7e757763e6.webp&#34;
               width=&#34;700&#34;
               height=&#34;621&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;h2 id=&#34;guest-blog-i-wrote-for-the-rise-blog-221015&#34;&gt;Guest blog I wrote for the Rise Blog 22/10/15&lt;/h2&gt;
&lt;p&gt;Reflecting on my experience using Rise Leaderboard to support conference-based gamification.&lt;/p&gt;
&lt;p&gt;In early June I had the pleasure of implementing a conference-wide gamification activity in support of the UCISA Digital Capabilities event. The event took place at MediaCity, Salford; a vibrant and engaging venue for an event stocked-full of innovative ideas. The event focused on showcasing successful practices for supporting academic staff and learners in their use of technology within further and higher education. Another goal of the event was to highlight findings from the recent Digital Capabilities survey. So when a member of the event organising committee, Iain Cameron (University of Aberdeen, and UCISA Digital Capabilities committee), mentioned the idea of a Twitter selfie (or Twelfie) competition as part of the proceedings, Rise immediately came to my mind as the right tool for the job! I had encountered Rise before at a demo at the International Confex event in 2013 and then again during the Mahara 2014 Hui held at the University of Brighton.&lt;/p&gt;
&lt;p&gt;Read the rest of this post at the 
 via this 
.&lt;/p&gt;
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