<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Lectures | Fiona MacNeill | Macknowlogist</title>
    <link>https://macknowlogist.co.uk/tags/lectures/</link>
      <atom:link href="https://macknowlogist.co.uk/tags/lectures/index.xml" rel="self" type="application/rss+xml" />
    <description>Lectures</description>
    <generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-gb</language><lastBuildDate>Wed, 09 Mar 2016 00:00:00 +0000</lastBuildDate>
    <image>
      <url>https://macknowlogist.co.uk/media/icon_hu_57d0698421383678.png</url>
      <title>Lectures</title>
      <link>https://macknowlogist.co.uk/tags/lectures/</link>
    </image>
    
    <item>
      <title>[Talk] Gamification in Higher Education</title>
      <link>https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/</link>
      <pubDate>Wed, 09 Mar 2016 00:00:00 +0000</pubDate>
      <guid>https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/</guid>
      <description>&lt;h2 id=&#34;references-and-resources&#34;&gt;References and resources&lt;/h2&gt;
&lt;h1 id=&#34;games-and-gamification-for-learning-and-elearning&#34;&gt;Games and Gamification for Learning and eLearning&lt;/h1&gt;
&lt;p&gt;Talk given at the Brighton Gamification Meetup on the 9th of March, 2016. 
&lt;/p&gt;
&lt;h2 id=&#34;slide-1&#34;&gt;Slide 1&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
    &lt;div class=&#34;w-full&#34; &gt;
          &lt;img alt=&#34;Slide 1 - title slide showing a awele board game&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.001-qd8rti-300x225_hu_573bb2b9b4d3e4a0.webp 300w&#34;
               sizes=&#34;(max-width: 480px) 100vw, (max-width: 768px) 90vw, (max-width: 1024px) 80vw, 760px&#34;
               src=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.001-qd8rti-300x225_hu_573bb2b9b4d3e4a0.webp&#34;
               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image source:&lt;/strong&gt; image of Awele board game by rkit on &lt;a href=&#34;https://pixabay.com/en/awele-board-game-game-board-play-1007635/&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Pixabay (image link)&lt;/a&gt;. CC0 Public domain.&lt;/p&gt;
&lt;h2 id=&#34;slide-2&#34;&gt;Slide 2&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
    &lt;div class=&#34;w-full&#34; &gt;
          &lt;img alt=&#34;Slide 2 - Educause and NMC Horizon report 2016 image of the report cover&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.002-1a676na-300x225_hu_f5d8e377971f69b7.webp 300w&#34;
               sizes=&#34;(max-width: 480px) 100vw, (max-width: 768px) 90vw, (max-width: 1024px) 80vw, 760px&#34;
               src=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.002-1a676na-300x225_hu_f5d8e377971f69b7.webp&#34;
               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image source:&lt;/strong&gt; @NMCorg on Twitter. Original Tweet embedded below. Visit the Educause site for archived NMC reports. Reports referenced in presentation: Johnson, L., Adams Becker, S., Cummins, M., Estrada, V., Freeman, A., and Hall, C. (2016). _NMC Horizon Report: 2016 Higher Education Edition. _Austin, Texas: The New Media Consortium. 2015, 2014, 2013, 2012.&lt;/p&gt;
&lt;p&gt;Linden Research, Inc. (2016). Second Life [Computer software]. Retrieved from 
&lt;/p&gt;
&lt;h2 id=&#34;slide-3&#34;&gt;Slide 3&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
    &lt;div class=&#34;w-full&#34; &gt;
          &lt;img alt=&#34;Slide 3 - empty lecture hall with the heading &amp;rsquo;lectures&amp;rsquo;&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.003-1jzjpaa-300x225_hu_38f49928b089804e.webp 300w&#34;
               sizes=&#34;(max-width: 480px) 100vw, (max-width: 768px) 90vw, (max-width: 1024px) 80vw, 760px&#34;
               src=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.003-1jzjpaa-300x225_hu_38f49928b089804e.webp&#34;
               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;Image source: image of auditorium by 
. CC0 Public domain.&lt;/p&gt;
&lt;p&gt;Kahoot. (2016). Kahoot [Computer software]. Retrieved from 
.&lt;/p&gt;
&lt;p&gt;Poll Everywhere. (2016). Poll Everywhere [Computer software]. Retrieved from 
&lt;/p&gt;
&lt;p&gt;Nearpod. (2016). Nearpod [Computer software]. Retrieved from 
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Additional related links:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;
. 
.&lt;/p&gt;
&lt;p&gt;
. Special thanks to Santanu Vasant for sharing these resources.&lt;/p&gt;
&lt;p&gt;Moscrop, C. (2015). Improving student engagement in lectures through the use of free mobile applications. &lt;em&gt;Proceedings of the 7th International Conference on Education and New Learning Technologies, Barcelona, Spain&lt;/em&gt; (EDULEAN15). Retrieved from 
&lt;/p&gt;
&lt;h3 id=&#34;text-message-gamified-quiz-system-slide&#34;&gt;Text message gamified quiz system slide&lt;/h3&gt;
&lt;p&gt;Reimers, S. (2015). Text message gamified quiz system [Computer software]. 
 (Dept. of Psychology, City University London)&lt;/p&gt;
&lt;h2 id=&#34;slide-5&#34;&gt;Slide 5&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
    &lt;div class=&#34;w-full&#34; &gt;
          &lt;img alt=&#34;Slide 5 - Simulation and problem based learning with a resusitation doll shown&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.005-2mhgpwx-300x225_hu_9ce82cc3ee0c68b1.webp 300w&#34;
               sizes=&#34;(max-width: 480px) 100vw, (max-width: 768px) 90vw, (max-width: 1024px) 80vw, 760px&#34;
               src=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.005-2mhgpwx-300x225_hu_9ce82cc3ee0c68b1.webp&#34;
               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;&amp;ldquo;
” by 
 is licensed under 
&lt;/p&gt;
&lt;p&gt;BBC (2011, December 11). The apprentice used by Brighton students. &lt;em&gt;BBC Sussex&lt;/em&gt;. Retrieved from 
&lt;/p&gt;
&lt;p&gt;Clouston, T., Westcott, L., &amp;amp; Whitcombe, S. W. (Eds.). (2010). &lt;em&gt;Problem based learning in health and social care&lt;/em&gt;. United Kingdom: Wiley-Blackwell (an imprint of John Wiley &amp;amp; Sons Ltd).&lt;/p&gt;
&lt;p&gt;Schild, E. O., &amp;amp; Boocock, S. S. (Eds.). (1968). &lt;em&gt;Simulation games in learning&lt;/em&gt;. Retrieved from 
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
 about Coventry University&amp;rsquo;s Disruptive Media Learning Lab.&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;Sadlo, G. (2014). Creating interactive multi-media Problem-Based Learning cases to enhance student cognition. &lt;em&gt;Evolving experiences: Articles from the learning and teaching conference: 2013&lt;/em&gt;. 36-47.&lt;/p&gt;
&lt;p&gt;Willmer, M., Stanley, H., &amp;amp; Cheales, C. (2014). The Apprentice – you’re hired!. &lt;em&gt;Evolving experiences: Articles from the learning and teaching conference: 2013&lt;/em&gt;. 68-75.&lt;/p&gt;
&lt;h2 id=&#34;slide-6&#34;&gt;Slide 6&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
    &lt;div class=&#34;w-full&#34; &gt;
          &lt;img alt=&#34;Slide 6 - Incentivise and motivate in online environments, a person is teaching online in an office environment&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.006-23pzdxz-300x225_hu_cf99e10b8b5f113e.webp 300w&#34;
               sizes=&#34;(max-width: 480px) 100vw, (max-width: 768px) 90vw, (max-width: 1024px) 80vw, 760px&#34;
               src=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.006-23pzdxz-300x225_hu_cf99e10b8b5f113e.webp&#34;
               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;Csikszentmihalyi, M. (1990). &lt;em&gt;Flow: The psychology of optimal experience&lt;/em&gt;. New York: HarperCollins Publishers.&lt;/p&gt;
&lt;p&gt;De Freitas, S. (2006). &lt;em&gt;Learning in Immersive worlds A review of game-based learning prepared for the JISC e-learning Programme learning in Immersive worlds: A review of game-based learning&lt;/em&gt;. Retrieved from 
&lt;/p&gt;
&lt;p&gt;FutureLearn. (2016, April 18). &lt;em&gt;Introduction to forensic science&lt;/em&gt;. Retrieved March 7, 2016, from 
&lt;/p&gt;
&lt;p&gt;Kapp, K. M. (2012). &lt;em&gt;The gamification of learning and instruction: Game-based methods and strategies for training and education&lt;/em&gt;. San Francisco, CA: Wiley, John &amp;amp; Sons.&lt;/p&gt;
&lt;p&gt;Macdonald, K. (2014, January 6). CSI Scotland: Learning lessons from an online murder mystery. &lt;em&gt;BBC Glasgow &amp;amp; West Scotland&lt;/em&gt;. Retrieved from 
&lt;/p&gt;
&lt;p&gt;Williamson Shaffer, D., Squire, K. R., Halverson, R., &amp;amp; Gee, J. P. (2005). Video Games and the Future of Learning. &lt;em&gt;Phi Delta Kappan, 87&lt;/em&gt;(02), 104-111. Retrieved from 
&lt;/p&gt;
&lt;p&gt;Whitton, N. (2016, February 22). &lt;em&gt;The importance of play: What universities can learn from preschools&lt;/em&gt;. Retrieved March 7, 2016, from [https://theconversation.com/the-importance-of-play-what-universities-can-learn-from-preschools-53007] (
)&lt;/p&gt;
&lt;h3 id=&#34;librarygame-slide&#34;&gt;Librarygame slide&lt;/h3&gt;
&lt;p&gt;Gamification for public and academic libraries. (2015). Retrieved March 7, 2016, from 
&lt;/p&gt;
&lt;p&gt;Lemontree - university of Huddersfield. Retrieved March 7, 2016, from 
&lt;/p&gt;
&lt;p&gt;OpenTree. (2016). Retrieved March 7, 2016, from 
&lt;/p&gt;
&lt;p&gt;Tay, A., &amp;amp; profile, V. my complete. (2009). &lt;em&gt;Musings about librarianship&lt;/em&gt;. Retrieved March 7, 2016, from 
&lt;/p&gt;
&lt;h2 id=&#34;slide-7&#34;&gt;Slide 7&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
    &lt;div class=&#34;w-full&#34; &gt;
          &lt;img alt=&#34;Slide 7 - Learning analytics and personalised learning with a decorative image of a laptop with a dashboard shown on screen with a projector remote next to it&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.007-1pob641-300x225_hu_d77e082ea7ef2d42.webp 300w&#34;
               sizes=&#34;(max-width: 480px) 100vw, (max-width: 768px) 90vw, (max-width: 1024px) 80vw, 760px&#34;
               src=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.007-1pob641-300x225_hu_d77e082ea7ef2d42.webp&#34;
               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image source:&lt;/strong&gt; 
. CC0 Public domain.&lt;/p&gt;
&lt;p&gt;McGonigal, J. (2012). &lt;em&gt;Reality is Broken: Why Games Make Us Better and How They Can Change the World&lt;/em&gt;. London: Vintage.&lt;/p&gt;
&lt;p&gt;Sclater, N. (2015, April 29). &lt;em&gt;What do students want from a learning analytics app?&lt;/em&gt;. Retrieved March 8, 2016, from 
&lt;/p&gt;
&lt;p&gt;Chou, Y.-K. (2015). &lt;em&gt;Actionable Gamification: Beyond points, badges and Leaderboards&lt;/em&gt;. United States: Createspace Independent Publishing Platform.&lt;/p&gt;
&lt;h3 id=&#34;wireframes-slide&#34;&gt;Wireframes slide&lt;/h3&gt;
&lt;p&gt;McGonigal, J. (2012). &lt;em&gt;Reality is Broken: Why Games Make Us Better and How They Can Change the World&lt;/em&gt;. London: Vintage.&lt;/p&gt;
&lt;p&gt;Sclater, N. (2015, April 29). &lt;em&gt;What do students want from a learning analytics app?&lt;/em&gt;. Retrieved March 8, 2016, from 
&lt;/p&gt;
&lt;p&gt;Chou, Y.-K. (2015). &lt;em&gt;Actionable Gamification: Beyond points, badges and Leaderboards&lt;/em&gt;. United States: Createspace Independent Publishing Platform.&lt;/p&gt;
&lt;h2 id=&#34;slide-8&#34;&gt;Slide 8&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
    &lt;div class=&#34;w-full&#34; &gt;
          &lt;img alt=&#34;Slide 8 - Low tech and no tech&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.008-pjxa4v-300x225_hu_f502aad7aa5027ae.webp 300w&#34;
               sizes=&#34;(max-width: 480px) 100vw, (max-width: 768px) 90vw, (max-width: 1024px) 80vw, 760px&#34;
               src=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.008-pjxa4v-300x225_hu_f502aad7aa5027ae.webp&#34;
               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image source:&lt;/strong&gt; 
. CC0 Public domain.&lt;/p&gt;
&lt;p&gt;Using gamification elements with careful planning but not necessarily with lots of technology involved (referred to the work of Hannah Frith).&lt;/p&gt;
&lt;p&gt;Gordon, N., Brayshaw, M., &amp;amp; Grey, S. (2013). Maximising gain for minimal pain: Utilising natural game mechanics. &lt;em&gt;Innovation in Teaching and Learning in Information and Computer Sciences&lt;/em&gt;, &lt;em&gt;12&lt;/em&gt;(1), 27–38. doi:10.11120/ital.2013.00004 Available at: 
&lt;/p&gt;
&lt;h2 id=&#34;slide-9&#34;&gt;Slide 9&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
    &lt;div class=&#34;w-full&#34; &gt;
          &lt;img alt=&#34;Slide 9 - Cost of time, four international time clocks are shown&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.009-13qlb8o-300x225_hu_81b8325ce2832039.webp 300w&#34;
               sizes=&#34;(max-width: 480px) 100vw, (max-width: 768px) 90vw, (max-width: 1024px) 80vw, 760px&#34;
               src=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.009-13qlb8o-300x225_hu_81b8325ce2832039.webp&#34;
               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image source:&lt;/strong&gt; 
. CC0 Public domain.&lt;/p&gt;
&lt;p&gt;Scramboo. (2016). Playmaker [Computer software].&lt;/p&gt;
&lt;p&gt;Actionbound. (2016). Actionbound [Computer software].&lt;/p&gt;
&lt;h2 id=&#34;slide-10&#34;&gt;Slide 10&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
    &lt;div class=&#34;w-full&#34; &gt;
          &lt;img alt=&#34;Slide 10 - differing motivation, sew on girl scout badges are shown&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.010-2mloryc-300x225_hu_b0dc8f23292e671a.webp 300w&#34;
               sizes=&#34;(max-width: 480px) 100vw, (max-width: 768px) 90vw, (max-width: 1024px) 80vw, 760px&#34;
               src=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.010-2mloryc-300x225_hu_b0dc8f23292e671a.webp&#34;
               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Image source:&lt;/strong&gt;
&amp;ldquo;
” by Elizabeth Godspeed licensed under 
&lt;/p&gt;
&lt;p&gt;Computer Gamification and instruction - university of hull. (2015, October 19). Retrieved March 9, 2016, from 
&lt;/p&gt;
&lt;p&gt;Welcome to the serious games institute. (2016, July 21). Retrieved March 9, 2016, from 
&lt;/p&gt;
&lt;h2 id=&#34;slide-11&#34;&gt;Slide 11&lt;/h2&gt;
&lt;p&gt;















&lt;figure  &gt;
  &lt;div class=&#34;flex justify-center	&#34;&gt;
    &lt;div class=&#34;w-full&#34; &gt;
          &lt;img alt=&#34;Slide 11 - Conclusion&#34; 
               srcset=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.011-26c3gf1-300x225_hu_fae91d134ff992fb.webp 300w&#34;
               sizes=&#34;(max-width: 480px) 100vw, (max-width: 768px) 90vw, (max-width: 1024px) 80vw, 760px&#34;
               src=&#34;https://macknowlogist.co.uk/blog/2016/03/gamification-in-higher-education/images/snapshot-of-gamification-in-HE.011-26c3gf1-300x225_hu_fae91d134ff992fb.webp&#34;
               width=&#34;300&#34;
               height=&#34;225&#34;
               loading=&#34;lazy&#34; data-zoomable /&gt;&lt;/div&gt;
  &lt;/div&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;h2 id=&#34;plug&#34;&gt;Plug&lt;/h2&gt;
&lt;p&gt;Playful Learning Conference, Manchester, 13-15 July, 2016 
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;h3 id=&#34;other-links-of-interest&#34;&gt;Other links of interest:&lt;/h3&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;European Conference on Games Based Learning 6-7th October 2016, Paisley, Scotland.&lt;/p&gt;
</description>
    </item>
    
  </channel>
</rss>
